We're all united.
var rector=3
var stopit=0
var a=1
function init(which){
stopit=0
shake=which
shake.style.left=0
shake.style.top=0
}
function rattleimage(){
if ((!document.all&&!document.getElementById)||stopit==1)
return
if (a==1){
shake.style.top=parseInt(shake.style.top)+rector
}
else if (a==2){
shake.style.left=parseInt(shake.style.left)+rector
}
else if (a==3){
shake.style.top=parseInt(shake.style.top)-rector
}
else{
shake.style.left=parseInt(shake.style.left)-rector
}
if (a<4)
a++
else
a=1
setTimeout("rattleimage()",50)
}
function stoprattle(which){
stopit=1
which.style.left=0
which.style.top=0
}
document.oncontextmenu=new Function("return false");
TypingText = function(element, interval, cursor, finishedCallback) {
if((typeof document.getElementById == "undefined") || (typeof element.innerHTML ==
"undefined")) {
this.running = true;
return;
}
this.element = element;
this.finishedCallback = (finishedCallback ? finishedCallback : function() { return; });
this.interval = (typeof interval == "undefined" ? 100 : interval);
this.origText = this.element.innerHTML;
this.unparsedOrigText = this.origText;
this.cursor = (cursor ? cursor : "");
this.currentText = "";
this.currentChar = 0;
this.element.typingText = this;
if(this.element.id == "") this.element.id = "typingtext" + TypingText.currentIndex++;
TypingText.all.push(this);
this.running = false;
this.inTag = false;
this.tagBuffer = "";
this.inHTMLEntity = false;
this.HTMLEntityBuffer = "";
}
TypingText.all = new Array();
TypingText.currentIndex = 0;
TypingText.runAll = function() {
for(var i = 0; i < TypingText.all.length; i++) TypingText.all[i].run();
}
TypingText.prototype.run = function() {
if(this.running) return;
if(typeof this.origText == "undefined") {
setTimeout("document.getElementById('" + this.element.id + "').typingText.run()",
this.interval);
return;
}
if(this.currentText == "") this.element.innerHTML = "";
if(this.currentChar < this.origText.length) {
if(this.origText.charAt(this.currentChar) == "<" && !this.inTag) {
this.tagBuffer = "<";
this.inTag = true;
this.currentChar++;
this.run();
return;
} else if(this.origText.charAt(this.currentChar) == ">" && this.inTag) {
this.tagBuffer += ">";
this.inTag = false;
this.currentText += this.tagBuffer;
this.currentChar++;
this.run();
return;
} else if(this.inTag) {
this.tagBuffer += this.origText.charAt(this.currentChar);
this.currentChar++;
this.run();
return;
} else if(this.origText.charAt(this.currentChar) == "&" && !this.inHTMLEntity) {
this.HTMLEntityBuffer = "&";
this.inHTMLEntity = true;
this.currentChar++;
this.run();
return;
} else if(this.origText.charAt(this.currentChar) == ";" && this.inHTMLEntity) {
this.HTMLEntityBuffer += ";";
this.inHTMLEntity = false;
this.currentText += this.HTMLEntityBuffer;
this.currentChar++;
this.run();
return;
} else if(this.inHTMLEntity) {
this.HTMLEntityBuffer += this.origText.charAt(this.currentChar);
this.currentChar++;
this.run();
return;
} else {
this.currentText += this.origText.charAt(this.currentChar);
}
this.element.innerHTML = this.currentText;
this.element.innerHTML += (this.currentChar < this.origText.length - 1 ? (typeof
this.cursor == "function" ?
this.cursor(this.currentText) : this.cursor)
: "");
this.currentChar++;
setTimeout("document.getElementById('" + this.element.id + "').typingText.run()",
this.interval);
} else {
this.currentText = "";
this.currentChar = 0;
this.running = false;
this.finishedCallback();
}
}
Hacked by TheWalk1ngShad0w.
b>